News
SceneEngine Plug-Ins for 3dsmax and MayaFebruary 25, 2010
A new version of the
SceneEngine DCC plug-ins is now available. Using CMake we're now able to build the DCC plug-ins for
3ds Max 9,
2008,
2010 and
Maya 2008 and
2010, in both
32 Bits and
64 Bits.
Download the plug-ins here, or drop us a line if you don't see your favourite Max or Maya version in this bunch.
CMake BuildFebruary 24, 2010
The SceneEngine libraries can now be built using
CMake. CMake automates the build of the libraries and the DCC plug-ins for any Visual Studio version, in 32 or 64 bits. A CrackArt build, and other operating systems might come soon. And as a bonus, we made two short tutorials about
how to build Maya and
3ds Max plug-ins using CMake.
New CrackArt Beta VersionFebruary 09, 2010
The new CrackArt Beta Version features a complete re-write of the Texture Painting plug-in, with numerous new features like Real 3D Painting, Projection Painting, 2D Painting, Decals and Masks.
All the painting tools have been improved and now include many new useful options, like sample merged for the blur and smudge tool, and texture cloning for the clone tool.
Visit the official
wiki beta page of CrackArt to download this new beta version or check out the new Texture Painting video tutorials.
Improved 3D Texture Painting ToolOctober 22, 2009
Stable version with additional 3D Texture Painting tools. This new CrackArt's release has a lot of powerful features like:
- Use bitmaps as patterns for painting.
- Draw, Erase, Blur, Smudge, Clone and Fill tools.
- Two layers painting. Paint on the canvas layer and protect your work on the background layer.
- Brush options like opacity, pressure, shape, angle, aspect, spacing, jitter, fade, airbrush, etc.
- Multiple blending modes and opacity for the brush stroke and the canvas layer.
- Support for multiple objects.
- Clone tool
CrackArt allows to import-export of 3dsmax and Maya, and is able to import and export 3DS, OBJ and FBX scenes.
Check this new
Texture Painting video tutorial for detail info about this new release.
Texture Painting ToolJuly 17, 2009
Texture Painting, a new scene tool, has been added to CrackArt.
OGRE Plug-inMarch 25, 2009
SceneEngine and CrackArt include a new OGRE export plug-in. This plug-in saves OGRE mesh.xml files.
Visit the
OGRE Wiki page for more information about this new plug-in.
Surfacer ModifierMarch 17, 2009
Surfacer is a Topology Modifier that generates mesh surfaces from splines. Surfacer combines in a single modifier the following algorithms: Cap, Extrude, Bevel, Profile and Revolve.
Visit the
Surfacer Modifier Wiki page for more information about this new modifier.
New Curve ShapesFebruary 21, 2009
Rectangle Object, a new Curve shape has been added to CrackArt
The
SymGon Object now creates Stars and Regular Polygons.
A new option to create holes has been added to the
Triangulation Object.
Triangulation ObjectFebruary 07, 2009
The TriangulationObject now has a user interface in CrackArt that can be used to create complex meshes by combining multiple splines. Markers can be used to define holes and different material ids, and new options give the user more control over the triangulation.
Visit the
TriangulationObject page for more information.
Bezier Spline ObjectJanuary 09, 2009
CrackArt now supports creation and edition of Bezier Splines. Many Bezier spline tools have been added to the SceneEngine library to edit splines, like Break Knots, Divide Segments and auto generation of Bezier handles. Visit the new
CrackArt BezierSplineObject page.
NormalTextureNovember 28, 2008
A new texture was added to the materials library. NormalTexture. This texture is a normal perturbator that creates bump from a normal maps. For more information visit the
NormalTexture wiki. The
Mayan Skull video tutorial explains how to generate and use normal maps in CrackArt.
CrackArt - Texture BakingNovember 17, 2008
A new ToolBlock has been added to SceneEngine and CrackArt to store Texture Baking sessions and render them from the Control Panel Tools Page. Visit the
Texture Baking for more information, or check this
video tutorial to see it in action.
CrackArt - Control Panel - Materials PageNovember 07, 2008
CrackArt's Control Panel now supports the editing of complex materials trees in the Materials Page. Visit the
Materials and Textures wiki page for more information
Extrude FacesSeptember 24, 2008
An Extrude Faces tools was added to the PolyMesh library. This tool is now also available in CrackArt PolyMesh Face tools.
Catmull-Clark Subdivision SurfacesSeptember 17, 2008
A Catmull-Clark Subdivision tool was added to the PolyMesh library, and a new ObjectModifier was created to apply subdivision to objects.
CrackArt. SceneEngine's 3D Object Oriented ApplicationAugust 30, 2008
Many weeks have passed since the last news message, but as you can't see we were not enjoying summer!
TriangulationObjectJune 29, 2008
TriangulationObject is a new compound object that builds a TriMesh from a table of Polylines and holes. The TriangulationObject uses the Triangle library by Jonathan Richard Shewchuk. Visit the
TriangulationObject for more info about this new object.
Import FBXJune 18, 2008
Autodesk's FBX file format is now supported by SceneEngine with the new ScEngFBX Import/Export plugin. Visit the
Import Export FBX wiki page for more information.
NoiseTexture with bumpJune 11, 2008
Bump evaluation has been added to the NoiseTexture.
The new
NoiseTexture wiki page has more information and samples.
UVAtlasModifier PluginJune 03, 2008
UVAtlas is a Direct3D API that automatically generate an optimal, non-overlapping texture atlas. A new SceneEngine plugin implements an easy to use interface to Direct3D's UVAtlas using the new UVAtlasModifier. The UVAtlasModifier supports TriMesh and PolyMesh objects.
UVAtlas is available only for Microsoft Windows based systems.
Visit the
UVAtlasModifier page for more information
Texture Baking - WireframeMay 30, 2008
Wireframe has been added as a new Texture Baking render element. This render element was added to aid in the visualization of new automatic uvw channels created with the AtlasUV modifier. Visit the
Texture Baking page for more information.
Render Elements: LightingMay 16, 2008
Lighting has been added as a new supported render element. The lighting channel is composed by the applied diffuse lights and ambient occlusion.
Ambient OcclusionMay 14, 2008
First rendering results of ambient occlusion. Many thanks to
Marek Paterczyk for the Aerial Hunter Killer 3d model.
3D Procedural TexturesApril 30, 2008
3D Procedural Textures layout is now defined and new procedural textures are being added to SceneEngine. Perlin Noise is the first of such textures to be supported by SceneEngine.
See
the wiki for more details.
Sphere ObjectApril 24, 2008
The SphereObject now supports UV channel, and is accessible via Lua.
Visit
the wiki for more details.
Texture BakingApril 19, 2008
SceneEngines raytracer now supports Texture Baking, with full access from Lua scripts.
See
the wiki for more details
Rendering from Lua scriptApril 18, 2008
SceneEngine is now available as a Lua library. This is the first rendering test using a Lua script.
See
the wiki for more details.