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Overview

CrackArt is a free open source 3D Texturing Application for Win32 operating systems. CrackArt features a robust, flexible object oriented plug-in architecture. CrackArt is designed to generate high-quality materials and textures.

Import and Export, Bitmap compatibility, mesh creation and deformation, rendering and texture baking are all tools implemented as plug-ins.

An important feature of CrackArt is its openness to third-party software, which can strip the software completely of its standard appearance and, using only the kernel, transform it into a highly customized 3D tool.

Features

These are some of the main features of CrackArt.

Platforms

Win32 (stable)

CrackArt is designed to be platform independent, but for the moment only a Win32 version of CrackArt is available.

License

ZLib License.

The zlib License has been approved by the Free Software Foundation (FSF) as a free software licence, and by the Open Source Initiative (OSI) as an open source license. It is compatible with the GNU General Public License.

The zlib license is the most flexible open source license. This license even allows the development of commercial plugins for CrackArt. CrackArt can be used for any purpose, including commercial purposes, at absolutely no cost.

Compatibility

CrackArt includes plug-ins for 3dsmax and Maya.

These features are part of the library, so applications built with SceneEngine have complete access to these features and tools. Hierarchy nodes.

Import and Export plug-ins for 3DS, Collada and FBX.

Scripting

Lua interpreter to do script processing on scenes, including rendering and texture baking.

Modeling

3D Shapes. BezierSpline and PolyLine objects.

3D Mesh objects. TriMesh and PolyMesh objects support unlimited uvw mapping channels and vertex color channels, render normals, material ids and texture ids, smoothing groups, etc.

Primitive objects like Box, Sphere, Torus and Circle.

Cameras and lights.

Object modifiers like extrude, lattice and .

Materials and Textures

Multiple materials and textures per object.

Shader material with sub-textures support (diffuse, opacity, bump, etc.)

Texture compositing.

Procedural textures.

2D and 3D texture placers with tiling and mirroring.

Rendering

Raytracing and Texture Baking.

Texture Painting

Extensibility

CrackArt is developed using SceneEngine, Lua, OpenGL and wxWidgets.

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