SceneEngine Maya Interchange Plugin
Contents |
At the moment there are no SceneEngine installers. You'll have to copy the files yourself.
SceneEngine's plugin for Maya file is named SceneEngine.mll. Locate this file and copy it to your Maya bin plugins path.
C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\SceneEngine.mll
The folder SceneEngine/system contains the system files that are needed to run SceneEngine tools. This files can be copied to the Windows Sytem32 folder, or they can be installed by their original packages:
For boost, select Visual C++ 7.1 and 8.0 Multithread.
In some systems we have found that all SceneEngine dll files and some system files need to be copied to this folder too.
C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\gmt.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\bmmlib.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_util.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_mesh.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_base.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_objects.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_materials.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_modifiers.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\msvcm80.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\msvcp80.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\msvcr80.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\Microsoft.VC80.CRT.manifest C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\boost_filesystem-vc71-mt-1_34_1.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\boost_filesystem-vc80-mt-1_34_1.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\boost_thread-vc71-mt-1_34_1.dll C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\boost_thread-vc80-mt-1_34_1.dll
After Maya has loads, go to Windows > Setting/Preferences > Plug-in Manager and in the Plug-in Manager check SceneEngine.mll loaded checkbox to load it. You might also want to set it to Auto load.
General
Hierarchy Nodes
Transforms (working on rotations and pivots)
Polygonal Meshes
TriMesh and PolyMesh objects are converted to Maya's PolyObjects. TriMeshes are converted internally to PolyMeshes, joining all triangular faces by the invisible edges to build a polygonal face.
UV Maps - names not implemented yet.
Materials and Textures
TextureLayers are imported into Maya as Layered Texture.
If a Layered Texture layer has an alpha connection, it creates a MaskTexture in SceneEngine.
Things To Do
Detect Maya's Y-Up or Z-Up setting and import - export accordingly. Now it's assuming Maya is always Y-Up.
Legend