News Overview SceneEngine Downloads VideoTutorials Main Page SourceForge Get Involved Bookmark and Share

SceneEngine

Contents


SceneEngine is an Open Source platform independent 3D Production solution built on top of an easy to use object oriented c++ SDK, the SceneEngine libraries. File input and output, mesh creation and deformation, rendering and texture baking are just some of the features implemented by the SceneEngine SDK. The project includes import and export plug-ins for 3dsmax and Maya; a Lua interpreter to do script processing scenes, including rendering and texture baking; and an OpenGL scene viewer and editor. SceneEngine SDK can be used to create applications with full 3D Production support, or to extend existing applications. SceneEngine aims to be a complete solution for building efficient 3D production pipelines with total freedom.

Features

Scene Elements

Testing SceneEngine

Lua Scriping

A powerful command line scripting interface based on Lua.

Documentation

Tools and Plugins

Development Links

Libraries

SceneEngine is a big project, and for convinience it has been divided in multiple libraries. These libraries are useful just by themself, but SceneEngine needs them to build correctly.

References and Links

Views